Normal Baker
Height map → tangent-space normal map
Source height map
⛰️
Drop a height map
or tap to choose
grayscale image · stays on your device
Try:
🧱 Bricks
🌫️ Noise
⚙️ Rivets
Settings
Strength
2.0
Smooth
0 px
Green channel
OpenGL +Y
DirectX −Y
Invert height (white = low)
Tileable edges (wrap)
⬇ Export normal map
+ Send to Library
🗂️ Open Texture Library →
3D sphere material
Roughness
0.50
Metalness
0.10
Relief (displace)
0.00
Normal
Height
Lit
Sphere
normal
drag to move the light