UV Toolkit

Texel density · padding · heuristics

Inputs

Result

Texel density
— px/m
In px/cm—
Texel size—
A 1 cm detail ≈—
For target, use—
—
—

Padding & mip guide

Map sizeEdge bleedIsland gapMip levels

Edge bleed — paint/bake a few px past every UV edge so lower mips don't suck in the background and show seams.

Island gap — keep this much empty space between islands so neighbors don't bleed into each other as the texture downsamples.

UV heuristics checklist

Load a model

Try a sample:

Load a model to read its real texel density, UV coverage and consistency.

UV density map

even density off very off — rescaled / stretched

UV editor · prototype

Load a mesh (📦 Mesh tab, or a sample) to edit its UVs here.
Heuristics are rules of thumb — your project's standards always win.